June 5, 2017 at 12:42 am #3976
I spent some more time this morning on this. I’m pretty happy with the result (especially at a higher exposure), but I might give another go at it later on. We’ll see. But for now here’s my final material.
Higher Exposure:June 5, 2017 at 3:14 am #3979
WIP 01 Challenge Done With Octane RenderThis post has received 3 votes up.June 5, 2017 at 4:59 am #3983
- 3D Generalist
Here my first try. Done with redshift for C4D
Yet lot of work. Really Too metallic and for now I don’t get the backlight.
By the way I can’t use the HDR cause redshift domeLight allow only head rotation. The provided Sky need pitch. Use a physicalSky instead.
Hope to find time to continue.June 5, 2017 at 7:44 am #3992
- 3D Generalist
My first WIP using MODO and V-Ray. Have to figure out first, how fur and the alShaders work since I’ve never really used them beforeJune 5, 2017 at 10:55 am #4003
- CG Student @ ESMA
Well here is the raw and the comped image, in 1k square (previous was 512*512). I’ve done some colors adjustments and reworked the fur shader.
Renderman 21.4, using VCM, PxrSurface using DEon Better Dipole subsurface model and Single Scatter for the raspberry, and PxrMarschnerHair for fur.
Feedbacks are welcome 🙂
Marvin.This post has received 2 votes up.June 5, 2017 at 1:32 pm #4007
- VFX Student
You can delete my message.
I used an aiSky instead of a aiSkyDome in Maya and I didn’t understand why it didn’t work until now 😉
Sorry to bother you with my message.June 5, 2017 at 2:17 pm #4008
Nice! really nice juicy look. I’d like to see a little more peach fuzz and I think this would be perfect. Would you post the node view of the berry shader?June 5, 2017 at 2:20 pm #4012
This looks really great! My only crit for you is the peach fuzz looks a tad to long and maybe each strand is a tad to thick? but I think the overall hair count looks right.June 5, 2017 at 4:54 pm #4013
- VFX artist
I share my second test here.
I have not updated the model yet, I’m using the first one that was posted here.
I’m using Filmic to make the light more real.
Did you test that?June 5, 2017 at 7:22 pm #4024
I’ve been following this site since I saw it launch on Twitter and thought I’d give this one a go, just to clarify I take it we aren’t allowed to submit comp’d images, only raw renders?
Nathan.June 5, 2017 at 7:25 pm #4025
This is still – WIP. I’m still working on the SSS/Transmission on the lobes. I’d like to get a little more color variation in them somehow. Not sure about some of those bright purple pixel artifacts on the right side either.June 5, 2017 at 9:31 pm #4029
- 3D generalist
Hello ! Here is my WIP :
First one is composited to try matching the photo, second is the original render with exposure. I’m using Vray for 3DSMax (as usual 🙂 ), I think i’ll switch next time there is translucent material !
This is an AlShader with a noise for color variation added to a VrayBlend using two materials to make the reflection, and then plugged into another VrayBlend to get the clean reflections where the raspberry is broken. The map used to blend the last two materials is also used to drive an Optimize modifier on the raspberry geometry to get a flatter surface where it is cut off.
The hair is a basic 3DS Max Hair and Fur with 800000 hairs in it, using the same map again to not get hair on the broken surface, and its material is a semi transparent VrayMtl.
I hope i can get the hair density and the translucency right, but this is step one 🙂This post has received 3 votes up.June 5, 2017 at 9:35 pm #4030
- CG generalist @Mikros Image
I decided to give it a shot, not as easy as it looks.
I use MtoA 2.0
and the shading network if it might help to see what i tried to do
i will redo a version with your new model, Zeno.
Andre.June 6, 2017 at 9:06 am #4050
Hi guys heres is my wip. I used Arnold and Mash for the fuzz.
Shader is quite simple. only two aiNoises for the bump and the aiColorJitter for a variance in the color. I mostly used transmission with a little bit of sss.
I tried the new arnold5 StandartSurfaceShader and had some problems getting enough light inside the berry.
I hope to fix that in the next update.
Comped version: (color correction and dop)
raw version: (way to dark. I hope to fix that in the next update.)
Feedback is very welcome.
CarlJune 6, 2017 at 9:30 am #4051
- Probably waiting for uncompleted render buckets
@juliencrochet, those hairs are so nice man! Feels so soft.This post has received 1 vote up.June 6, 2017 at 10:12 am #4053
- Game Developer & Functional Programmer
@dougliell ah, Filmic was on my list, but I forgot about it. Thanks! I’ll check out.June 6, 2017 at 10:44 am #4055
- FX TD
Hey guys, some really cool posts here ! very interesting 🙂
Here’s my first wip (raw render) focussing on SSS for the grains :
I agree with @Zeno, It’s not easy to get the juicy look. I used a combinaison of classic SSS and volumetric SSS in Guerilla. That caustic pass is driving my CPU crazy :p
I setted up peach fuzz quickly using Guerilla fur prodecural, Defenitly needs more work. I’ll also focus on adding more color variations, I’ve done a quick connectivity map in houdini to add per-grain small variations :This post has received 3 votes up.June 6, 2017 at 10:58 am #4058
- Architect - Hobby CG Artist
I am working on this contest too, and I noticed that if I increase the GI Amount of the flat plane, I get more backlight on SSS Shaders, and the fur is more visible on the lower side of the berry, like in the reference. I’ll post a WIP when I get home later today. I don’t know if it’s okay to tweak other elements than the berry object, since this way it is not a shading oriented rendering, more like a light matching from photo reference.
This is so addicting, I am reading this forum whole day at the office.
Thank you guys for creating and constantly contributing your knowledge on this forum.June 6, 2017 at 11:33 am #4065
- Probably waiting for uncompleted render buckets
@dani1989, I mentioned in the reference post that for this challenge, you can do that. The lighting needs to be consistent though. We’re aware that both assets affect each other pretty heavily, so go ahead. The backdrop is just a standard sheet of A4 print paper in the reference image.June 6, 2017 at 11:37 am #4067
- CG Student / Soon Groom TD
Been tweaking the fur and the colours a lil bit, think i’m starting to reach my technical limit so any advice from here would be much appreciated 🙂
And here is a secondary setup where I tried to mimic the ref as close as possible with lighting and groundplane (SSS on the floor to get that little blue rim on the shadow),
There is a tiny bit of comp too but all I did was add some chromatic aberration, vignetting and a lens flare:
This post has received 2 votes up.
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