June 30, 2017 at 4:23 pm #5296
- VFX Supervisor
I have found some time today to work a bit on my shading.
Here is the result. Still not perfect but I am happy for today (tomorrow I will hate it for sure).
Software used: Maya, xGen, Redshift, Fusion (no Nuke license free at the moment). Rendertime was about 20 minutes.
Here are my images. 3D rendering, comped version, 3D vs comp and my extreme complex shader tree and fusion nodegraph 🙂June 30, 2017 at 4:50 pm #5298
- 3D generalist
Here is my latest try, wish i had more time ! >First one
Final composite, raw render and materials.
I switched from AlShader to a basic VrayMtl on which i played a lot with the fog multiplier/bias,the refraction glossiness and the translucency to get more light through than what i could get with SSS. I also merged this material with another layer of blurred reflection to get the diffused specular effect. I forgot to add the third layer to get a clearer material on the broken part but it didn’t really work better than on this render 🙂 It seems i also forgot to check on a few maps on the main shader but they didn’t have much effect either.
The hair is still 3DS Max Hair&Fur, and some larger hairs spread on PFlow with a refractive shader.
I probably won’t have time later today to go back and make some changes so this it ! 😀June 30, 2017 at 8:50 pm #5324
- Technical CG Artist
My final Result.
Hope You Like It.
Maya 2017, Xgen , Renderman 21.4 + PathTrace integrator + Denoise System , Nuke
Morteza GhamariJune 30, 2017 at 9:19 pm #5329
Hi Guys, final image just refined the colour and hairs
Comped ImageJune 30, 2017 at 9:47 pm #5330
- 3d Generalist
Back with the final version! Compliments to all participants ,happy to be a part of this. DOF added with Frischluft lenscareThis post has received 1 vote up.June 30, 2017 at 9:51 pm #5331
- 3D generalist
here is my final render. I used Arnold with Alshaders and Xgen for the fur.
Raw:June 30, 2017 at 11:09 pm #5333
Ok. I’m late a little. This is my final RAW render. Thanks for competition.July 1, 2017 at 5:20 pm #5359
Is the challenge closed guys?July 2, 2017 at 3:00 am #5382
- 3D Generalist
So much nice entries !
It’s a hard work for the jury now 🙂July 7, 2017 at 10:12 pm #5666
- 2d Animator
Here is my raw and final comped render. I used C4d and Aronold 2.0. Did some minor color adjustments and added a iris blur in photoshop.July 8, 2017 at 4:17 pm #5696
- Probably waiting for uncompleted render buckets
Jeez, this was a **** hard one to judge! So many entries, and so many of them really quite good!
Unfortunately our vote from Henning (@ DNEG) didn’t make it in time – he’s a busy guy.
Arvid Schneider (@ ILM):
Harsh Agrawal (@ PIXAR):
This means @thobani gets sent a shadersxyz shirt! Please send me your address dude, nice work!
To the other finalists, it was SUPER hard to decide, as you can tell from the different top 3’s of us all.
I’d like to especially thank all other contestants, because participating, learning and sharing really are at the roots of this website and are way more important than winning the shirt!July 9, 2017 at 11:13 am #5759
Thanks, guys, appreciate it. Congratulations to all the other winners as well.October 7, 2017 at 7:05 pm #10400
- Senior lighting/shading artist
Hi, guys. Too late, but i wanted to recreate raspberry shader too, this is my entry) Thanks
I used 2 different sss shaders, first one have more deeper color sss with slightly color variations by material element id, and second sss shader with more light sss. All of this were mixed together by 50% gray in vrayblend mtlOctober 10, 2017 at 7:47 pm #10440
- 3d generalist
Hi, guys. Just registered but I also want to show my version of raspberry shader. thanks)
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