Home Forums Challenges Challenge 04: Raspberry

173 replies, 66 voices Last updated by Profile photo of Yuri Oleshko Yuri Oleshko 1 month, 1 week ago
Viewing 14 posts - 161 through 174 (of 174 total)
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    Posts
  • #5296 Score: 0
    Profile photo of paulDryzen
    paulDryzen
    Participant
    • VFX Supervisor
    4 pts
    @pauldryzen

    I have found some time today to work a bit on my shading.

    Here is the result. Still not perfect but I am happy for today (tomorrow I will hate it for sure).

    Software used: Maya, xGen, Redshift, Fusion (no Nuke license free at the moment).  Rendertime was about 20 minutes.

    Here are my images. 3D rendering, comped version, 3D vs comp and my extreme complex shader tree and fusion nodegraph 🙂

     

    3D rendering

     

    Comped result

    comp vs 3D screenshot

    Fusion comp

    Redshift shader

    #5298 Score: 0
    Profile photo of Julien Crochet
    Julien Crochet
    Participant
    • 3D generalist
    17 pts
    @juliencrochet

    Here is my latest try, wish i had more time ! >First one

     

     

    Final composite, raw render and materials.

    I switched from AlShader to a basic VrayMtl on which i played a lot with the fog multiplier/bias,the refraction glossiness and the translucency to get more light through than what i could get with SSS. I also merged this material with another layer of blurred reflection to get the diffused specular effect. I forgot to add the third layer to get a clearer material on the broken part but it didn’t really work better than on this render 🙂 It seems i also forgot to check on a few maps on the main shader but they didn’t have much effect either.

    The hair is still 3DS Max Hair&Fur, and some larger hairs spread on PFlow with a refractive shader.

     

    I probably won’t have time later today to go back and make some changes so this it ! 😀

    #5324 Score: 0
    Profile photo of morteza
    morteza
    Participant
    • Technical CG Artist
    1 pt
    @iranimation

    Hey folks.

    My final Result.

    Comp Image

    Comp Image

    Raw Render

    RAW Render

    AOV’s

    AOV's

    Nuke Network

    Nuke

    Wipe Image

    Hope You Like It.

    Maya 2017, Xgen , Renderman 21.4 + PathTrace integrator + Denoise System  , Nuke

    Cheers

    Morteza Ghamari

    #5329 Score: 0
    Profile photo of Thobani
    Thobani
    Participant
    • Art Director at Zared
    3 pts
    @thobani

    Hi Guys, final image just refined the colour and hairs

    Raw Image

    Raw

     

    Comped Image

    Comped

    #5330 Score: 1
    Profile photo of Tiberiu Popescu
    Tiberiu Popescu
    Participant
    • 3d Generalist
    1 pt
    @fachirul

    Back with the final version! Compliments to all participants ,happy to be a part of this. DOF added with Frischluft lenscare

    This post has received 1 vote up.
    #5331 Score: 0
    Profile photo of Victor
    Victor
    Participant
    • 3D generalist
    @vpolygon

    Hello guys,
    here is my final render. I used Arnold with Alshaders and Xgen for the fur.

     

    Comped:

    Raspberry_01

     

    Raw:

    Raspberry_02

     

     

    #5333 Score: 0
    Profile photo of Tytusan
    Tytusan
    Participant
    @tytusan

    Ok. I’m late a little. This is my final RAW render. Thanks for competition.

    #5359 Score: 0
    Profile photo of Thobani
    Thobani
    Participant
    • Art Director at Zared
    3 pts
    @thobani

    Is the challenge closed guys?

    #5382 Score: 0
    Profile photo of fred_lc
    fred_lc
    Participant
    • 3D Generalist
    1 pt
    @fredlacocca

    So much nice entries !

    It’s a hard work for the jury now 🙂

    #5666 Score: 0
    Profile photo of Matthew Nowak
    Matthew Nowak
    Participant
    • 2d Animator
    @mwak

    Hello,

    Here is my raw and final comped render. I used C4d and Aronold 2.0.  Did some minor color adjustments and added a iris blur in photoshop.

    Raw

    Raw

     

    Node

     

    #5696 Score: 0
    Profile photo of Zeno Pelgrims
    Zeno Pelgrims
    Keymaster
    • Probably waiting for uncompleted render buckets
    27 pts
    @admin

    Jeez, this was a **** hard one to judge! So many entries, and so many of them really quite good!

     

    Unfortunately our vote from Henning (@ DNEG) didn’t make it in time – he’s a busy guy.

     

    Arvid Schneider (@ ILM):

    1. @thobani
    2. @danilsh
    3. @aniki

     

    Harsh Agrawal (@ PIXAR):

    1. @juliencrochet
    2. @fachirul
    3. @sebastian

     

    And myself:

     

    1. @thobani
    2. @sebastian
    3. @pauldryzen

     

    This means @thobani gets sent a shadersxyz shirt! Please send me your address dude, nice work!

     

    To the other finalists, it was SUPER hard to decide, as you can tell from the different top 3’s of us all.

     

    I’d like to especially thank all other contestants, because participating, learning and sharing really are at the roots of this website and are way more important than winning the shirt!

     

    shadersxyz_challenge_04_raspberry_winners

    #5759 Score: 0
    Profile photo of Thobani
    Thobani
    Participant
    • Art Director at Zared
    3 pts
    @thobani

    Thanks, guys, appreciate it. Congratulations to all the other winners as well.

    #10400 Score: 0
    Profile photo of Alex Dorokhin
    Alex Dorokhin
    Participant
    • Senior lighting/shading artist
    @alexdorokhin

    Hi, guys. Too late, but i wanted to recreate raspberry shader too, this is my entry) Thanks

    I used 2 different sss shaders, first one have more deeper color sss with slightly color variations by material element id, and second sss shader with more light sss. All of this were mixed together by 50% gray in vrayblend mtl

    #10440 Score: 0
    Profile photo of Yuri Oleshko
    Yuri Oleshko
    Participant
    • 3d generalist
    @1cgviz

    Hi, guys. Just registered but I also want to show my version of raspberry shader. thanks)
    raspberry shader

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