Home Forums Challenges Challenge 07: Red Grape

36 replies, 20 voices Last updated by Profile photo of Aliace Aliace 1 hour, 42 minutes ago
Viewing 17 posts - 21 through 37 (of 37 total)
  • Author
    Posts
  • #10702 Score: 0
    Profile photo of NEO-N
    NEO-N
    Participant
    • Progressively Rendering...
    @neo-n

    Octane Render | Full Procedural [WIP]

    #10703 Score: 0
    Profile photo of NEO-N
    NEO-N
    Participant
    • Progressively Rendering...
    @neo-n

    [WIP 1.2] Octane Render – Full procedural workflow –  SSS base color test | I tested this light angle, the final will have the matched coordinates.

    #10718 Score: 0
    Profile photo of leanin
    leanin
    Participant
    • student
    @leanin

    Hei guys. Could somebody please tell me how to set up the HDRI in octane for c4d.

    Im getting a totally blown out image. Other HDRIs just work fine.

    Thanks

    #10722 Score: 0
    Profile photo of Rémi
    Rémi
    Participant
    • French Motion Designer 3D
    @remilgr

    Hey everyone !

    This is my first post here, and my first render on Redshift for C4D (I work usually on Arnold to C4D).

    This is my WIP render, and now my workflow :

    I’ve use personal img textures and some noise for diffuse, spec, sss, normal and displacement, but not sure of the realistic aspect..

    What do you think guys ? 🙂

     

    Thanks for looking !

    https://www.instagram.com/remilgr/

    #10724 Score: 0
    Profile photo of Aymen Selmi
    Aymen Selmi
    Participant
    • Maybe doing some R&D
    3 pts
    @kazuya

    Hi everyone, i’m new here and this is my first attempt of full procedural shader i created with Vray, i used only one bitmap of dirt but im willing to recreate it inside max.

    Wip_shader_Vray

    Here is my workflow, now i need to work on the coat material

    #10767 Score: 0
    Profile photo of Liang Dong
    Liang Dong
    Participant
    • Senior Surfacer
    @dliang

    What a fun challenge. This is my first WIP render.

    Made entirely with PRM proceduals.  (It’s certainly not efficient for rendering, but I am just trying to get myself familiar with Renderman and Katana.)

    #10769 Score: 0
    Profile photo of mohammadreza
    mohammadreza
    Participant
    @mrf3d

    #Arnold5#aiStandardSurface#SPainter

    shader graph

    final_A

     

    #10780 Score: 0
    Profile photo of Artemy Tselowalnik
    Artemy Tselowalnik
    Participant
    • CG artist
    @artemae

    Hello everyone!
    Look at please on my variant of shader for – Red Grape
    There is two different values of sss for one material
    Thanks )
    3dsMAX+coronarenderer 1.7

     

     

    #10784 Score: 1
    Profile photo of Tomasz Wyszolmirski
    Tomasz Wyszolmirski
    Participant
    1 pt
    @wyszolmirski

    V_001

    I really like the idea of shading challenge so I found a bit of spare time to create my version of that shader. Not 100% match to the reference but quite easy to generate variations.

    Fully procedural. 3ds Max + V-Ray RT GPU.

    I’ve recorded most of the shading as well. Maybe someone will find it useful – https://www.youtube.com/watch?v=zRfjnBvjII8

    This post has received 1 vote up.
    #10798 Score: 0
    Profile photo of Cormats
    Cormats
    Participant
    • 3D Artist
    @beanzvision

    My first attempt at Arnold for Cinema 4D. Absolute noob when it comes to node materials. Gotta start somewhere though I guess. 😉 I guess this is a WIP.

    Red Plum

     

    #10823 Score: 0
    Profile photo of Kevin Friederichs
    Kevin Friederichs
    Participant
    • 3D-Artist
    @kev-frie

    Hey Guys, I had a bit of sparetime and tried out what I could achieve going fully procedural in 3ds Max and Vray. There are still a few things I want to fix, I hope that I will find some more time until the challenge is over. Would love to hear your opinion on it.

    grapev001

    network

    Cheers,

    Kevin

    #10828 Score: 0
    Profile photo of Danil
    Danil
    Participant
    • Russia
    1 pt
    @danilsh

    My WIP.

    WIP01

    grape network

     

    #10831 Score: 0
    Profile photo of Danil
    Danil
    Participant
    • Russia
    1 pt
    @danilsh

    WIP02

    WIP02

     

    #10851 Score: 0
    Profile photo of Aymen Selmi
    Aymen Selmi
    Participant
    • Maybe doing some R&D
    3 pts
    @kazuya

    Here is my second WIP, i worked more on the pattern, and the albedo, the dirt is not good tho, i need to work more on the masks.

    Done with 3DS Max et Vray

    Wip 2

    Shader

     

     

    #10858 Score: 3
    Profile photo of Aymen Selmi
    Aymen Selmi
    Participant
    • Maybe doing some R&D
    3 pts
    @kazuya

    Well, here is my entry to this challenge, i did my best to be close to the reference image, hope you like it.

    Fully procedural. 3ds Max + V-Ray RT GPU.

    Final Entry

    My entry

     

    Procedual Shader

    This post has received 3 votes up.
    #10897 Score: 0
    Profile photo of Danil
    Danil
    Participant
    • Russia
    1 pt
    @danilsh

    WIP03

     

    #10910 Score: 0
    Profile photo of Aliace
    Aliace
    Participant
    • 3D artist
    @aliace

    Hello everyone ,  here is my challenge, i did my best to be close to the reference image, but I’m not very satisfied for this 🙁

    Fully procedural. Cinema 4D + V-Ray

    The image below edit with Photoshop , i added level, hue , sharpen .

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