Home Forums Discussions Arnold Curvature Nodes for effective edge wear.

0 replies, 1 voice Last updated by Profile photo of Dave H Dave H 7 months, 1 week ago
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    Dave H

    Hi guys!

    I am very new to learning procedural materials & textures in Arnold, and so far I am really enjoying it, however now I have hit a bit of a wall and could use some help!

    Essentially I have modelled this camera lens and have been working toward achieving complete procedural textures, my next step is to try and break down the material and apply things like dust, edge wear.. and this is where I have hit my wall, in my hyper shade I have created an ‘alcurvature’ node, and plugged it into and ID slot on ┬áthe shader using isolated selected to achieve the look of the edge I want, but now if i want to effectively to apply it to the main shader to give the more worn down look I am stumped on how to achieve this, thanks guys!

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